Using video games as an approach to the Aesthetic Reading Experience in the Norwegian Lower Secondary EFL context
dc.contributor.author | Haugland, Inge | |
dc.date.accessioned | 2022-09-20T12:25:32Z | |
dc.date.available | 2022-09-20T12:25:32Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | https://hdl.handle.net/11250/3019166 | |
dc.description | MGUEN550 Faculty of Education, Arts and Sports (FLKI) Western Norway University of Applied Sciences, Norway | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Høgskulen på Vestlandet | en_US |
dc.rights | Navngivelse 4.0 Internasjonal | * |
dc.rights | Navngivelse 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/deed.no | * |
dc.title | Using video games as an approach to the Aesthetic Reading Experience in the Norwegian Lower Secondary EFL context | en_US |
dc.type | Master thesis | en_US |
dc.description.localcode | MGUEN550 | en_US |