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dc.contributor.authorVenås, Gizem Ates
dc.contributor.authorStølen, Martin Fodstad
dc.contributor.authorKyrkjebø, Erik
dc.date.accessioned2024-02-05T11:23:29Z
dc.date.available2024-02-05T11:23:29Z
dc.date.created2024-01-23T08:48:53Z
dc.date.issued2024
dc.identifier.issn2296-9144
dc.identifier.urihttps://hdl.handle.net/11250/3115558
dc.description.abstractHuman-robot cooperation (HRC) is becoming increasingly relevant with the surge in collaborative robots (cobots) for industrial applications. Examples of humans and robots cooperating actively on the same workpiece can be found in research labs around the world, but industrial applications are still mostly limited to robots and humans taking turns. In this paper, we use a cooperative lifting task (co-lift) as a case study to explore how well this task can be learned within a limited time, and how background factors of users may impact learning. The experimental study included 32 healthy adults from 20 to 54 years who performed a co-lift with a collaborative robot. The physical setup is designed as a gamified user training system as research has validated that gamification is an effective methodology for user training. Human motions and gestures were measured using Inertial Measurement Unit (IMU) sensors and used to interact with the robot across three role distributions: human as the leader, robot as the leader, and shared leadership. We find that regardless of age, gender, job category, gaming background, and familiarity with robots, the learning curve of all users showed a satisfactory progression and that all users could achieve successful cooperation with the robot on the co-lift task after seven or fewer trials. The data indicates that some of the background factors of the users such as occupation, past gaming habits, etc., may affect learning outcomes, which will be explored further in future experiments. Overall, the results indicate that the potential of the adoption of HRC in the industry is promising for a diverse set of users after a relatively short training process.en_US
dc.language.isoengen_US
dc.publisherFrontiersen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectHuman-Robot Interactionen_US
dc.subjectHuman-Robot Interactionen_US
dc.subjectTreghetsnavigasjonen_US
dc.subjectInertial Navigation Systemsen_US
dc.titleExploring human-robot cooperation with gamified user training: a user study on cooperative liftingen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2024 Venås, Stølen and Kyrkjebøen_US
dc.source.pagenumber20en_US
dc.source.volume10en_US
dc.source.journalFrontiers in Robotics and AIen_US
dc.identifier.doi10.3389/frobt.2023.1290104
dc.identifier.cristin2232628
dc.source.articlenumber1290104en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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