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dc.contributor.authorGuanio-Uluru, Lykke
dc.date.accessioned2023-03-23T12:18:47Z
dc.date.available2023-03-23T12:18:47Z
dc.date.created2022-11-25T14:21:05Z
dc.date.issued2022
dc.identifier.isbn978-82-450-4350-1
dc.identifier.urihttps://hdl.handle.net/11250/3060113
dc.language.isonoben_US
dc.publisherFagbokforlageten_US
dc.relation.ispartofEstetiske praksiser i den digitale produksjonens tidsalder
dc.rightsAttribution-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nd/4.0/deed.no*
dc.titleSpillestetikk. Om lyd og musikk i dataspill.en_US
dc.typeChapteren_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber255-287en_US
dc.identifier.doi10.55669/oa140507
dc.identifier.cristin2081231
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Attribution-NoDerivatives 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Attribution-NoDerivatives 4.0 Internasjonal