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dc.contributor.authorDæhlen, Are
dc.contributor.authorHeldal, Ilona
dc.contributor.authorAli, Qasim
dc.date.accessioned2024-04-09T07:47:13Z
dc.date.available2024-04-09T07:47:13Z
dc.date.created2023-09-12T12:57:01Z
dc.date.issued2023
dc.identifier.citationComputers. 2023, 12 (7), .en_US
dc.identifier.issn2073-431X
dc.identifier.urihttps://hdl.handle.net/11250/3125411
dc.description.abstractOculomotor dysfunctions (OMDs) are problems relating to coordination and accuracy of eye movements for processing visual information. Eye-tracking (ET) technologies show great promise in the identification of OMDs. However, current computer technologies for vision screening are specialized devices with limited screen size and the inability to measure depth, while visual field and depth are important information for detecting OMDs. In this experimental study, we examine the possibilities of immersive virtual reality (VR) technologies compared with laptop technologies for increased user experiences, presence, immersiveness, and the use of serious games for identifying OMDs. The results present increased interest in VR-based screening, motivating users to focus better using VR applications free from outside distractions. These limitations currently include lower performance and confidence in results of identifying OMDs with the used HMDs. Using serious games for screening in VR is also estimated to have great potential for developing a more robust vision screening tool, especially for younger children. Keywords: eye-tracking; head-mounted display; presence; immersiveness; oculomotor dysfunctionen_US
dc.language.isoengen_US
dc.publisherMDPIen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleTechnologies Supporting Screening Oculomotor Problems: Challenges for Virtual Realityen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2023 by the authorsen_US
dc.source.pagenumber0en_US
dc.source.volume12en_US
dc.source.journalComputersen_US
dc.source.issue7en_US
dc.identifier.doi10.3390/computers12070134
dc.identifier.cristin2174342
dc.source.articlenumber134en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal