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dc.contributor.authorFitton Davies, Katie
dc.contributor.authorClarke, S.
dc.contributor.authorMartins, R.
dc.contributor.authorRudd, James Robert
dc.contributor.authorDuncan, M.
dc.date.accessioned2024-11-28T14:40:54Z
dc.date.available2024-11-28T14:40:54Z
dc.date.created2024-04-22T09:24:46Z
dc.date.issued2024
dc.identifier.issn1469-0292
dc.identifier.urihttps://hdl.handle.net/11250/3167269
dc.description.abstractBackground Stability skills (e.g., static/dynamic balance) are a precursor for other movement skill development (e.g., jumping, catching). However, young children consistently demonstrate low stability and movement skill ability. There is therefore a need to develop effective strategies to improve stability skills in early childhood. Aim To pilot the effect of a home-based gamified stability skills intervention on 4-5-year-old children’s physical skills, self-perceptions and cognitions. Methods One-hundred-and-eleven 4-5-year-old children participated from three schools. Two schools were allocated into the intervention group (n = 66 children, 33 boys) and one to the control group (n = 45 children, 25 boys). Stability, fundamental movement skills, perceived motor competence, and cognition were assessed at baseline and at post-intervention. The intervention group was given a booklet detailing the 12-week gamified stability skill intervention. The control group participated in their usual weekly activities. Results A series of ANCOVAs controlling for baseline values demonstrated significantly higher stability skills (F(1,93) = 24.79, p < 0.001, partial η2 = 0.212), fundamental movement skills (F(1,94) = 15.5, p = < 0.001, partial η2 = 0.139), perceived motor competence (F(1,96) = 5.48, p = 0.021, partial η2 = 0.054) and cognition (F(1,96) = 15.5, p = < 0.001, partial η2 = 0.139) at post-test for the intervention versus control groups. Discussion This study demonstrates that a home-based, gamified, stability skills intervention enhances stability skills, fundamental movement skills, perceived motor competence and cognition in children aged 4-5-years old.en_US
dc.language.isoengen_US
dc.publisherElsevieren_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleThe effect of a home-based, gamified stability skills intervention on 4-5-year-old children's physical and cognitive outcomes: A pilot studyen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2024 The Authorsen_US
dc.source.pagenumber11en_US
dc.source.volume73en_US
dc.source.journalPsychology of Sport And Exerciseen_US
dc.identifier.doi10.1016/j.psychsport.2024.102636
dc.identifier.cristin2263288
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode2


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal