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dc.contributor.authorHaugland, Inge
dc.date.accessioned2022-09-20T12:25:32Z
dc.date.available2022-09-20T12:25:32Z
dc.date.issued2022
dc.identifier.urihttps://hdl.handle.net/11250/3019166
dc.descriptionMGUEN550 Faculty of Education, Arts and Sports (FLKI) Western Norway University of Applied Sciences, Norwayen_US
dc.language.isoengen_US
dc.publisherHøgskulen på Vestlandeten_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleUsing video games as an approach to the Aesthetic Reading Experience in the Norwegian Lower Secondary EFL contexten_US
dc.typeMaster thesisen_US
dc.description.localcodeMGUEN550en_US


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal